In that sense, the quest system feels liberating, letting you loose to complete whatever mission you would like. Taking a page from open-world JRPGs, Magnum offers missions that will eviscerate early-game parties. Resource management plays a vital role, even in smaller dungeons. An early example is the aptly named “Rance Attack,” a powerful shockwave that deals massive damage to all enemies, but it can only be used once per dungeon. It is also a way to judge how powerful a new attack is. This even gives incentive to letting certain party members skip their turn to save those precious usage points. This is where the difficulty lies, as you can quickly burn through your most powerful attacks and be unable to fight the quest’s boss. However, Magnum’s usage limit system limits the most powerful attacks to four or fewer uses, which is pretty low. Other games have this restriction instead of MP as a way to discourage using the same attack repeatedly. Straightforward, compact movesets make it easy to understand character roles.Īdditionally, each action has a usage limit per dungeon.
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